Welcome to NSC2 (Home Page)

Welcome to NSC2 – The Next Generation of New Ship Classes & More

SPECIAL NOTE: The NSC2 website is still being updated for the redesign of the mod. Not all sections are complete yet, but they will be added as we have time. If you have any questions about the mod that aren’t answered here on the site, please visit the NSC2 Discord server via the links on the left side of this page.

Welcome to the Official Mod Guide for NSC2, The Next Generation of New Ship Classes & More for Stellaris 2.0!

NSC2 is a mod for the PC strategy game Stellaris by Paradox Interactive. Stellaris is available to purchase on Steam here.

This website is here to serve as a full guide to the mod for our users. By using the drop down menus above, you can view a page about each individual feature in the mod to learn what it does, how it works, its requirements in the game, and other information.

The NSC2 mod has changed from its previous version. The main NSC2 mod, which is referred to as the “base” mod, contains only the features related to ship classes and stations. Additional features that are not related to the core intent of the mod will be separated into Addon mods, to allow users to pick and choose which features they want to use.

To subscribe and download the mod, head to our Steam Workshop page located here.

General Listing of NSC2’s features and changes:

  • New Ship Classes: Strike Cruiser, Battlecruiser, Fleet Support Ship, Carrier, Dreadnought, Titan (Upgraded From Vanilla), Flagship.
  • Ship Class Upgrades: New upgrade section options include the PD Destroyer, Light Carrier, Spitfire Battleship, Heavy Carrier, and Supercarrier.
  • More Titans: Titan limit increased, because 3 is just not enough.
  • Solar Stronghold Starbase: This new Level 6 starbase is the ultimate system defense station.
  • New Starbase Modules & Buildings: Various new modules and buildings to enhance your starbases.
  • New Special Components: Special upgrade components for all classes.
  • New Weapons: A few new special weapons for more dakka.
  • The Return of Defense Stations: Stations and Fortresses are now buildable as Starbase Defense upgrades.
  • And Much More: Many other tweaks and changes to improve the gameplay experience.

IMPORTANT: Some of the major features of NSC2 (Such as Titans and Titanic weapons) are only available if you have purchased the Apocalypse DLC. You can find it on Steam here. In addition, the Utopia DLC is required to use any Megastructures that NSC2 provides. You can purchase the Utopia DLC here.

 

Latest Mod Update

April 17, 2018 – Season 1, Episode 5: Strike Cruisers Part Deux (Update 1 – Version 1.5.0)

New Save Game is Not Required (But Highly Recommended)

  • Strike Cruiser Redesign – Strike Cruisers have been overhauled for better game balance.
    • IMPORTANT NOTE FOR PLAYERS: Most sections have been altered, so your Strike Cruisers in save games will be broken and MUST be redesigned and upgraded, and in some cases may have to be scrapped and rebuilt.
    • IMPORTANT NOTE FOR MOD AUTHORS: Most sections have been renamed in the section_template file, meaning that NSC-compatible shipsets will need to be updated.
    • Build Time increased to 330 days.
    • Base build cost range increased to 700 – 1200.
    • New Bow Options:
      • Volley Bow: 2S 2M / 5MU
      • Pinpoint Bow: 2PD 2M / 5MU
      • Fusillade Bow: 1G 4S / 4MU
      • Missile Bow: 2G / 4MU
      • Artillery Bow: 1L / 4MU
      • Broadside Bow: 3M / 3MU
    • New Core Options:
      • Volley Core: 2S 2M / 5MU
      • Spitfire Core: 6S / 3LU 3MU
      • Broadside Core: 3M / 4MU
    • New Stern Options:
      • Broadside Stern: 2M / 2A
      • Pinpoint Stern: 2S 2PD / 3A
      • Spitfire Stern: 4S / 3A
  • Tomahawk Advanced Cruise Missile has been redesigned for balance.
    • Range of 250 unchanged.
    • Cooldown time significantly reduced.
    • Damage reduced to 200 – 300.
    • Power & Mineral Cost reduced to 150.
    • Evasion reduced to 10%.
    • Missile Health reduced to 18.
    • Re-targeting Range reduced to 100.
    • Tracking reduced to 0.
    • Can now only be equipped on these ships: Battlecruiser, Battleship, Carrier, Dreadnought, Titan, and Flagship.
    • Cannot be equipped directly on starbases but can be equipped on defense platforms, stations, and fortresses.
  • Changed all NSC Shield/Armor/Hull Regen components to 0.5% instead of 20% to resolve overflow issues that were causing ship shields to drain to 0 and not recharge.
    • Paradox changed the regen mechanic in 2.0, and we did not discover it until now. The old mechanic was simple in that 20% regen meant the ship recharged its shields, hull, and armor 20% faster than vanilla base value. The new mechanic is vastly different – 20% now means that the ship regenerates 20% of its total capacity per day, meaning that the ship could completely regenerate itself in 5 days, making it nearly invulnerable. However, this did not happen in our case because the shield, armor, and hull levels for NSC ships are so high that the regen values caused the base values to simply roll back over to 0 and stay there. This is what caused the bug people were noticing that we originally attributed to vanilla. This stat change should solve that issue while maintaining the regeneration bonuses that we originally intended.
  • Turned off the auto-upgrade for the Ion Cannon and Annihilator Cannon, so that your designs for them don’t keep getting overwritten every time you research a new tech.
  • Cruiser base evasion increased from 10% to 15% for balance.
  • Battleship Broadside (L2M2S2) bow cost changed from 300 to 400 and Large Utility slots changed from 4 to 3 for proper balance.
  • Fixed to make it to where the HQ building will only show up in the build menu of the Stronghold.
  • Fixed some modifier errors with the Special Slots, they all now should be working properly.
  • Version.txt file added to the main directory of the mod, so you can tell what version of the mod Steam has downloaded.

 

Future Development Plans & Upcoming Features

  • Planning In Progress – Check back later for more information.

Special Notes & Items of Interest

  • The Extra Playable Races addon has been delayed indefinitely until I can make contact with Crusader Vanguard to see if he can assist with updating these shipsets, as I do not have the knowledge on how to add new models for the Titan and Colossus as well as adjust other things to make the addon compatible with 2.0.
  • The Systems Alliance shipset is temporarily on hold, but will make a return once I have had a chance to bring it up to date an adjust its ship models accordingly.

 

Known Bugs

  • No known bugs at this time.

 

Other Important Information

  • This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don’t care about how the UI looks in the ship designer, you can use this mod alone with no issues.
  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.

 

NSC2 Official Addon Mods

Official Addon mods are created and maintained by the NSC2 development team. They include extra features not related to the intent of the Base Mod, giving players the option of choosing which features they’d like in their game.

 

NSC2 Certified Addon Mods

Official Addon mods are created and maintained by third party modders, but have been certified by the NSC2 development team as being compatible and high quality.

SPECIAL NOTE: The NSC2 development team does not keep track of these mods in terms of updates. If one of these mods is out of date or not working properly, please contact the mod author on their Steam Workshop page.

  • NSC2 Language Patch
    • Adds the NSC English text to all languages supported by Stellaris, so that English text will appear instead of localisation strings if you don’t have a direct translation for your chosen language.
  • Playable Guardians Redone
    • The updated 2.0 version of Crusader Vanguard’s original Playable Guardians mod.

 

 

© 2018 Timothy Graham aka CaptainX3. All Rights Reserved. Stellaris and all related content is the property of Paradox Interactive. Frontier Theme