Season 1, Episode 3: Support The Fleet (Update 3 – Version 1.3.5)

New Save Game is NOT REQUIRED.

  • Mod updated for Stellaris 2.0.2. (We have updated the files that NSC overwrites with vanilla patch changes, unless we specifically change a value for a reason.)
  • Max Fleet Command Limit increased from 320 to 500. (Currently there is nothing in NSC to increase the limit beyond 320, but the mod will now allow up to 500 for bonuses from other mods.)
  • Changed all NSC ship classes so that they only have access to computers that are appropriate for their intended role.
    • Corvette – Swarm, Picket, Line
    • Destroyer – Swarm, Picket, Line
    • Cruiser – Swarm, Picket, Line, Artillery
    • Strike Cruiser – Swarm, Picket, Line
    • Battlecruiser – Picket, Line, Artillery
    • Battleship – Line, Artillery
    • Carrier – Line, Artillery
    • Dreadnought – Line, Artillery
    • Titan – Line, Artillery
    • Flagship – Swarm, Picket, Line, Artillery
    • Fleet Support Ship – Artillery
  • Added appropriate default computer behaviors for all NSC classes.
    • Corvette – Swarm
    • Destroyer – Picket
    • Cruiser – Line
    • Strike Cruiser – Swarm
    • Battlecruiser – Line
    • Battleship – Artillery
    • Carrier – Artillery
    • Dreadnought – Line
    • Titan – Artillery
    • Flagship – Artillery
    • Fleet Support Ship – Artillery
  • The Starbase Customs Office now has variable bonuses based on the player’s empire type. (If this works properly, it may be done for other NSC2 buildings and modules where appropriate.)
  • The Annihilator Cannon is now designable just like the Ion Cannon.
  • Added coding for automatic compatibility with Glavius’s Ultimate AI megamod (If you’re not using this mod, the new coding will help the AI better manage NSC2 ship classes and their fleets.)
  • All ship shields will now begin recharging immediately after they’re depleted, instead of the vanilla 20 days later.
  • Updated all vanilla starbase energy upkeep costs to match vanilla (1, 2, 3, 4, 5).
  • Solar Strongholds energy upkeep cost changed from 9 to 8.
  • Removed unused legacy asset files to clean up the error log a bit.
  • Fixed a bug with the Tier 6 reactor booster icon not working properly.
  • Fixed a bug where the power requirements for the Dreadnought thrusters were incorrect (they were the same as Battleships).
Updated: March 30, 2018 — 5:50 am

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© 2018 Timothy Graham aka CaptainX3. All Rights Reserved. Stellaris and all related content is the property of Paradox Interactive. Frontier Theme