AI Challenge Feature

AI Challenge Feature

The AI Challenge Feature is a global feature available to the NSC Control Player in the NSC Feature Menu, which can be turned on and off at any time without consequence. The AI Challenge Feature allows all normal AI empires inside your campaign to keep up with you in terms of military ship/station class technology at various “levels” depending on the level of the AI Challenge set.

What does the AI Challenge Feature do?

This feature, if activated, will check every new year the status of certain specific technologies for a selected NSC player (this is random in multiplayer), and if the player has this specifically checked technologies, every regular AI empire in the game that doesn’t possess these technologies will automatically be given said technologies. This process is repeated at the start of every new year throughout the entire game if the AI Challenge Feature is kept active at some level.

What happens if you turn it off for a while then turn it back on because the AI is too far behind? Since all levels of the AI Challenge provide the AI with ship class technology, let’s use the following example: you have say the Dreadnought technology and the next closest AI only has the Battleship, but many more AI empires only have up until Spaceport Level 6 (Strike Cruisers). It doesn’t matter what level of technology the AI have versus yours, the moment a new year comes around with any AI Challenge level active, all the AI empires will (since you have the Dreadnought technology) get the Dreadnought tech, along with the Carrier, Battleship, Level 6 Spaceport, and any other “fill-ins” required (because you also have this techs since they are required for you to get to the Dreadnought tech). If you have it, they will get it.

Thus, the process, at its core, works like this: If you have a technology in any AI Challenge Level’s checklist, then all regular AI empires that don’t currently have this technology will receive it, which will include all previously required technology since you’d also have those.

Why should I use the AI Challenge Feature? Isn’t this basically cheating?

In simple terms, yes, this is “cheating.” However, in come cases it is almost beneficial. For example, you could be looking for a challenge from the AI, but their coding doesn’t allow them to make smart enough decisions to keep up with you in ship class, weaponry, or utility technology, making it frustrating to fight an AI that is much weaker than yourself.

The reason we recommend the AI Challenge feature is it can make sure the “core technologies,” the technologies the AI really should have to maximize their uniqueness can be given with certainly. The lower levels of the AI Challenge Feature don’t give the AI that much help, just the core essentials, like Ship Classes and Ship Upgrade technologies, so that the layouts of the AI ship classes can match the layouts we gave them in the section template files. If they don’t have the technology, then they cannot build the ships they were meant to. Thus, we highly recommend you at least activate one of the lower 3 tiers of the AI Challenge feature, but it’s up to you. See the AI Challenge Feature levels below.

AI Challenge Mod Support:

The AI Challenge feature is all about giving a “checklist” of technologies to the AI based on what you have, naturally you’d want any technologies from other mods outside of NSC to also be included for the AI to receive if you have them. While we cannot possibly support all mods, we can support specific mods that are commonly used with NSC in order to make sure the AI does get the proper technology to keep up with you, the player.

At the moment, these mods are currently supported by the AI Challenge Feature levels:

  • NHunter’s “Extra Ship Components”
  • TFW’s “Bunch of Ship Parts”
  • Guilliman’s “Crystallis”

If you have a recommended mod that the AI Challenge Feature should support, please contact us via either the Steam Workshop page comments or for more immediate assistance, you can try our Discord server (links on the left side of this page).

AI Challenge Levels:

Now that we have explained all that, the following is a list of the current AI Challenge Levels and what “checklist” they have for the regular AI empires. Every technology listed here will be given to the AI if the NSC Player who is “checked” has the technology. Remember: all supported mod technologies are included in this listing where appropriate.

  1. Benign AI Challenge: Or in other words, “no challenge.” This is the “off” button for the AI Challenge Feature. The AI will be provided no help whatsoever.
  2. Simple AI Challenge: This is the most basic form of the AI Challenge, gives the AI your ship class techs only.
    1. Military Ship Class Technologies: Spaceport Level 2 straight up to the Flagship itself.
  3. Traditional AI Challenge: This version gives the AI all Ship & Station Class technologies.
    1. Military Ship Class Technologies: Spaceport Level 2 straight up to the Flagship itself.
    2. Military Station Class Technologies: Defense Stations Level 2 straight up to the HQ Station itself.
    3. Civilian Station Class Technologies: Mining Base, Power Station, Sensor Station, Drydock, etc.
  4. Extreme AI Challenge: This is the “recommended” version of the AI Challenge. This version offers the best challenge without leaving the parameters of ship/station classes. This level gives all base Ship/Station classes and upgrades without exception. This one leaves the AI no excuses for not having all layout options.
    1. Military Ship Class Technologies: Spaceport Level 2 straight up to the Flagship itself.
    2. Military Station Class Technologies: Defense Stations Level 2 straight up to the HQ Station itself.
    3. Civilian Station Class Technologies: Mining Base, Power Station, Sensor Station, Drydock, etc.
    4. Ship Class Upgrade Technologies: Corvette, Destroyer, Frigate, Spitfire Battleship, Supercarrier, Capital Ship XL Upgrades and Enhanced Civilian Designs.
    5. All the ACT and Assembly Yard technologies.
  5. Legendary AI Challenge: This version provides all ship/station class related technologies, but also gives the AI all the utility technologies required to defend themselves well, even if they don’t have the weaponry to back it up.
    1. Military Ship Class Technologies: Spaceport Level 2 straight up to the Flagship itself.
    2. Military Station Class Technologies: Defense Stations Level 2 straight up to the HQ Station itself.
    3. Civilian Station Class Technologies: Mining Base, Power Station, Sensor Station, Drydock, etc.
    4. Ship Class Upgrade Technologies: Corvette, Destroyer, Frigate, Spitfire Battleship, Supercarrier, Capital Ship XL Upgrades and Enhanced Civilian Designs.
    5. All the ACT and Assembly Yard technologies.
    6. All FTL Drives, all thrusters, all Armors, all Shields, all Reactors, all Sensors, all Auras, all Auxiliaries, all Strike Craft.
  6. Ultimate AI Challenge: No excuses are left – the AI will keep up with you in all ship/station techs, from upgrades to utilities to weaponry. No AI will be your technological inferior in space combat!
    1. Military Ship Class Technologies: Spaceport Level 2 straight up to the Flagship itself.
    2. Military Station Class Technologies: Defense Stations Level 2 straight up to the HQ Station itself.
    3. Civilian Station Class Technologies: Mining Base, Power Station, Sensor Station, Drydock, etc.
    4. Ship Class Upgrade Technologies: Corvette, Destroyer, Frigate, Spitfire Battleship, Supercarrier, Capital Ship XL Upgrades and Enhanced Civilian Designs.
    5. All the ACT and Assembly Yard technologies.
    6. All FTL Drives, all thrusters, all Armors, all Shields, all Reactors, all Sensors, all Auras, all Auxiliaries, all Strike Craft.
    7. ALL WEAPONRY: Lasers, Plasma, Disruptors, Mass Drivers/Kinetics, Autocannons, XL Weaponry, all Torpedos, all Missiles, all PD, all of it.

 

 

If you’re interested in using this feature, or perhaps just using it now and again when you think the AI isn’t keeping up, simply visit the NSC Features Menu and choose a level above for at least one pass of a new year.

© 2017 Timothy Graham aka CaptainX3. All Rights Reserved. Stellaris and all related content is the property of Paradox Interactive. Frontier Theme