The Flagship is the ultimate symbol of an interstellar civilization’s military might. Larger even than the feared Superdreadnought, the Flagship has space for five section frames. Designed for maximum versatility, each section has many configurations, allowing a nation to design their Flagship to suit their purposes. Mounting far more thrusters per ton than any other ship, the Flagship can be made to take any position in the fleet, from a long-range battery in the rear to a massive brawler at the tip of a fleet’s spear.
This versatility comes at a heavy cost. Merely building the Flagship is an enormous endeavor, a colossal consumption of resources, and it takes the entire GDP of a small star nation to maintain – and when it leaves port, even the largest of budgets will feel the strain. For this reason, the very existence of the Flagship has powerful political effects. The populace will take pride in the symbolic value of the ship, and civilians and the Navy alike will feel secure in the knowledge that such an awesome power stands ready to defend them, especially in times of war.
However, there will always be those who maintain that the massive drain on resources is not worth the benefits, and that the Naval budget would be better spent on many ships, as opposed to a single warship. It will take a continual effort to maintain the political will to save the ship from budget cutbacks. Similarly, the populace will not accept footing the cost of building or maintaining a second Flagship while one is already active, though they will be willing to replace it should the first one be lost in battle.
The Flagship can be custom designed in the ship designer and can be equipped with the EWAR Sensor Array.
(These are the stats of the ship before any bonuses, utilities, or weapons are added).
- Build Time: 1080 Days (36 Months)
- Mineral Cost: 10,000
- Maintenance Cost: 2 Influence
- Fleet Capacity: 75
- Hull Points: 60,000
- Armor: 122.5 (70% Damage Reduction)
- Evasion: -95% (Penalty due to large ship size)
- Sublight Speed: 5.0
- Combat Speed: 0.6
The Flagship requires a massive investment of time and resources. Trying to build a second one will cause the first one built to be scrapped for resources to build the new one. The player will receive a warning popup when the first ship is built informing them of this. If the ship is destroyed, you will be able to build another one without penalty.
- Generates 10 Unity per month
- Fleetwide sensor range increased by 20%
- Leaders gain experience 20% faster
- Population happiness increased by 10%
- Fleet Emergency FTL Time reduced by 25%
- Spaceport Level 6
- Light Carriers
- Flagship (This is a rare tier 4 tech so it won’t pop up as often as other techs.)
(Special Thanks to Jon Rich for the Flagship Story Text featured on this page.)