NSC2: The Next Generation
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NSC2 Starbase Buildings

Here you'll find information on the new Starbase Buildings added by NSC2. In addition, NSC2 also overwrites a few vanilla buildings for important changes. Those are listed at the bottom of this page.


Sensor Station
The starbase sensor station assists in monitoring our borders for possible threats.

Building Stats:
  • Prerequisites:
    • Required Tech: Sensor Station
    • Required Building: Listening Post
  • Cost: 300 Minerals
  • Build Time: 360 Days
  • Upkeep: 3 Energy
  • Bonuses:
    • +2 Starbase Sensor Range


Naval Headquarters
An advanced command center for the Solar Stronghold starbase that provides significant bonuses to our empire.

Building Stats:
  • Prerequisites:
    • Required Starbase Level: Solar Stronghold (Level 6)
  • Limit: 1 Per Empire
  • Cost: 1000 Minerals
  • Build Time: 180 Days
  • Upkeep: 5 Energy
  • Bonuses:
    • +2 Sector Cap
    • +5 Leader Cap
    • -25% Ship Upgrade Cost
    • +8 Starbase Defense Platform Capacity
    • +10% Ship Experience Gain
    • +1 Admiral Skill Levels
    • -15% Ship Upkeep
    • +100 Fleet Capacity
    • +80 Fleet Command Limit
    • Assigns Starbase Type: Headquarters


Starbase Administrator / Starbase Network Hub / Starbase Lair
New advances in micromanagement allow this building to do the same amount of nothing as was done before, but much more efficiently.

Building Stats:
  • Prerequisites:
    • Can only be built in systems with a colonized planet.
  • Limit: 5 Per Empire
  • Cost:
    • 1000 Minerals
    • 1000 Energy
    • 50 Influence
  • Produced Resources:
    • 1 Influence
    • 5 Unity
  • Build Time: 180 Days
  • Upkeep: 3 Energy
  • Bonuses (Normal Empire):
    • +100 Influence Storage
    • +10% System Happiness
  • Bonuses (Machine Empire):
    • +100 Influence Storage
    • +10% Robot Production
  • Bonuses (Hive Empire):
    • +100 Influence Storage
    • +10% Population Growth Speed


System Mineral Refinery
Increases system-wide mineral production.

Building Stats:
  • Prerequisites:
    • Required Tech: System Mineral Refinery
    • Colonized Planet Required
  • Limit: 5 Per Empire
  • Cost:
    • 1000 Minerals
    • 1000 Energy
    • 50 Influence
  • Build Time: 180 Days
  • Upkeep:
    • 5 Energy
    • 0.1 Influence
  • Bonuses:
    • +2500 Mineral Storage
    • +25% System Mineral Production


System Energy Grid
Increases system-wide energy production.

Building Stats:
  • Prerequisites:
    • Required Tech: System Energy Grid
    • Colonized Planet Required
  • Limit: 5 Per Empire
  • Cost:
    • 1000 Minerals
    • 1000 Energy
    • 50 Influence
  • Build Time: 180 Days
  • Upkeep:
    • 5 Energy
    • 0.1 Influence
  • Bonuses:
    • +2500 Energy Storage
    • +25% System Energy Production


Starbase Customs Office
Central location for all immigration for the system.

Building Stats:
  • Prerequisites:
    • Required Tech: Starbase Level 2
    • Colonized Planet Required
  • Limit: 5 Per Empire
  • Cost:
    • 250 Minerals
    • 15 Influence
  • Build Time: 180 Days
  • Upkeep: 3 Energy
  • Bonuses (Normal Empire):
    • -25% Planet Unrest
    • +20% Governing Ethics Attraction
    • +15% Population Migration Speed
    • -15% Immigration Attraction
    • -5% Border Friction
  • Bonuses (Machine Empire Without Servitor Civic):
    • -25% Planet Unrest
    • +5% Population Processing Output
    • -5% Border Friction
  • Bonuses (Machine Empire With Servitor Civic):
    • -25% Planet Unrest
    • +5% Biological Population Happiness
    • -5% Border Friction
  • Bonuses (Hive Empire):
    • -25% Planet Unrest
    • +5% Population Processing Output
    • -5% Border Friction


Solar Panel Network
Small network of solar panels to help alleviate station upkeep and generate surplus energy.

Building Stats:
  • Prerequisites: None
  • Special: This building can be built multiple times on a starbase.
  • Cost: 125 Minerals
  • Build Time: 180 Days
  • Upkeep: None
  • Produced Resources:
    • 2 Energy


NSC2 Vanilla Starbase Building Overwrites

NSC2 overwrites the following starbase buildings in order to make them work properly with the mod. The overwrites are located in the nsc_starbase_building.txt file and overwrite only the individual vanilla building entries.
  • Crew Quarters - Reduced AI weight so the AI won't build only these on their outposts.
  • Fleet Academy - Added Drydock to the list of unlocks for this building.
  • Titan Yards - Added Drydock to the list of unlocks for this building.
  • Colossus Yards - Added Drydock to the list of unlocks for this building.
  • Hyperlane Registrar - Modified to allow it to be built on any starbase, including outposts.
» Posted by CaptainX3 on May 24 2018 20:00 907 Reads · Print
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