NSC2: The Next Generation
March 24 2019 01:42
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Latest News 
2.2 Le Guin Update Has Rele...
Posted By: CaptainX3
Posted On: December 09 2018 06:56
Official Addon: Extra Ships...
Posted By: CaptainX3
Posted On: July 13 2018 02:22
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» Special Announcement

Over the next few weeks, the NSC2 website will be undergoing major changes as we update it for Season 3 and add a lot more information on the mod. Please be patient with us as we make these changes, and be aware that not everything on the site is completely accurate for the Season 3 update. We will announce here when the update is complete and the site is completely accurate. Thanks!

» Welcome

Welcome to the Official Mod Guide for NSC2, The Next Generation of New Ship Classes & More for Stellaris 2.0!

NSC2 is a mod for the PC strategy game Stellaris by Paradox Interactive. Stellaris is available to purchase on Steam here.

This website is here to serve as a full guide to the mod for our users. By using the drop down menus above, you can view a page about each individual feature in the mod to learn what it does, how it works, its requirements in the game, and other information.

The NSC2 mod has changed from its previous version. The main NSC2 mod, which is referred to as the "base" mod, contains only the features related to ship classes and stations. Additional features that are not related to the core intent of the mod will be separated into Addon mods, to allow users to pick and choose which features they want to use.

To subscribe and download the mod, head to our Steam Workshop page located here.

General Listing of NSC2's features and changes:

  • New Ship Classes: Strike Cruiser, Battlecruiser, Fleet Support Ship, Carrier, Dreadnought, Titan (Upgraded From Vanilla), Flagship.
  • Ship Class Upgrades: New upgrade section options include the PD Destroyer, Light Carrier, Spitfire Battleship, Heavy Carrier, and Supercarrier.
  • More Titans: Titan limit increased, because 3 is just not enough.
  • Solar Stronghold Starbase: This new Level 6 starbase is the ultimate system defense station.
  • New Starbase Modules & Buildings: Various new modules and buildings to enhance your starbases.
  • New Special Components: Special upgrade components for all classes.
  • New Weapons: A few new special weapons for more dakka.
  • The Return of Defense Stations: Stations and Fortresses are now buildable as Starbase Defense upgrades.
  • And Much More: Many other tweaks and changes to improve the gameplay experience.

IMPORTANT: Some of the major features of NSC2 (Such as Titans and Titanic weapons) are only available if you have purchased the Apocalypse DLC. You can find it on Steam here. In addition, the Utopia DLC is required to use any Megastructures that NSC2 provides. You can purchase the Utopia DLC here.

» 2.2 Le Guin Update Has Released!
December 9, 2018 - Season 2, Finale: The Le Guin Update (Update 1 - Mod Version 2.5.0)

New Save Game Is Not Required (However, DO NOT load any NSC2 save games from pre-2.2!)

  • The mod code has been updated for the Le Guin 2.2 patch. We attempted to do this as quickly as possible to give everyone a playable version of the mod ASAP. However, it is important to note that there may be some bugs and errors still present. These will be fixed in small updates in the near future.
  • Updated all ship classes with new alloy resource requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Updated all ship sections with new alloy resource requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Updated all starbases with new alloy requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Removed the T weapon from the Solar Stronghold to help get rid of the No Engagement bug.
  • Added a new T weapon starbase defense station. This station can equip 1 T weapon and uses up 32 defense capacity.
  • Added appropriate Piracy Suppression numbers for the NSC2 ship classes.
  • Removed all changes that NSC2 made to Strike Craft. They will now be exactly as they are in vanilla, allowing players to choose whatever strike craft mods they wish without worrying about NSC2 overwriting.
  • Removed the Industrial Complex megastructure until we have a chance to rewrite the code. It will be re-introduced in Season 3 along with other possible megastructures.
  • HQ Annex - Removed old modifiers that no longer exist. Added - Admiral Energy Upkeep -25%, Admiral Energy Cost -25%, +100% Ship Experience, Trade Protection +5, +5 Soldier/Warrior Drone Jobs in the system for all colonies.
  • Starbase Admin (Normal Empire): +2 Trade Protection, +2 Trade Collection Range, Starbase Shields +100%, Max Influence +100, System Trade Value +10%.
  • Starbase Admin (Machine Empire): System wide Robot Output +5%, Starbase Shields +100%, Max Influence +100.
  • Starbase Admin (Hive Mind): System wide growth speed of +10%, Starbase Shields +100%, Max Influence +100.
  • Mining Base: +2500 Max Minerals, +5 Miner Jobs system wide, not restricted to 5 anymore.
  • Power Station: +2500 Max Energy, +5 Technician Jobs system wide, not restricted to 5 anymore.
  • Customs Office: -25% Crime, 20% Ethics Attraction, -15% Migration. System Wide.
  • Customs Office (Gestalt): Stability +10, Livestock Production +5%, Purging Production +5%. System Wide.
  • Customs Office (Rogue Servitor): Bio Trophy Unity +10%, Robot Output +5%.
  • Solar Panels: Energy increased to 3 for all Solar Panels, removed the bonus provided by the Power Station. Solar Panels also have no build time so it is easier to queue them up.
» CaptainX3 on December 09 2018 06:56 · In NSC2 · Read More · 0 Comments · 2084 Reads ·Print
» Official Addon: Extra Shipsets Releases!
Official Addon: Extra Shipsets

This new addon mod for NSC2 adds 19 new shipsets for use with the NSC2 mod.

  • AI Ships
  • Ancient Ships
  • 6 Colors of Fallen Empire Ships
  • Special Creatures of the Void Set (Requires Leviathans DLC)
  • 2 Variants of Pirate Ships
  • Swarm Ships
  • 7 Colors of Unbidden Ships

  • This addon only adds shipsets and **nothing else**. No portraits, city sets, traits, or other race related things.
  • These shipsets do not include unique starbases - each set will use a vanilla starbase that is closest to its style.
  • The Unbidden starbases will not be transparent.
  • All sets have had their Colossus models changed to one of their own models. They won't be animated but will at least look proper with the rest of the ships.
  • You must be using the base NSC2 mod for this mod to work properly. I do not know what will happen when using it without NSC2.

  • The scaling of all ships in this addon is currently a bit too large. I'm working on fixing this and will update when finished.

Click Here To Subscribe To This Addon On The Steam Workshop

» CaptainX3 on July 13 2018 02:22 · In NSC2 · 0 Comments · 8017 Reads ·Print
» Other NSC2 Information
NSC2 Known Bugs
  • No known bugs at this time.

Other Important NSC2 Info
  • This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues.

  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam \ SteamApps \ workshop \ content \ 281990 \ 683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.


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May 27 2018 03:01:53
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